Sonicgdk Released For Mac

  • SonicGDK Feb 2 2020 Released 2011 Platformer SonicGDK (short for 3D Sonic Games Development Kit) is a codebase, a collection of source codes, which allows anyone to create 3D platformer video games.
  • Sonic 3d engine.
  • It was released on November 11, 1998 for Windows. Sonic R is a 1997 racing video game developed by Traveller's Tales and Sonic Team and published by Sega for the Sega Saturn, and re-released for Microsoft Windows in. Sonic Heroes brings the Sonic series to the PS2for the first time.
  • Release Date: Nov 3, 2011. Visit the website View update history Read related news View discussions Find Community Groups. Read Critic Reviews. Check out the entire Sonic the Hedgehog franchise on Steam. Packages that include this game.

FAQ

SonicGDK (short for 3D Sonic Games Development Kit) is a codebase, a collection of source codes, which allows anyone to create 3D platformer video games based on the Sonic the Hedgehog franchise. It can be freely modified and is integrated with the UDK, providing you with a modern game engine in which to develop your game.

This page is for Frequently Asked Questions, or questions I assume will be asked.

Updated as of: 9/1/2013

- What is Project Endless?

o Project Endless is the working title for my 3D platform game project based on the Sonic the Hedgehog franchise. It’s being developed on UDK, with the SonicGDK source code.

- What is SonicGDK and UDK?

o UDK (Unreal Developers Kit) is an open source software that was made by Epic Games for 3D game development, which runs on the Unreal Engine.

o SonicGDK is a source code written on UDK by a sonicretro.org member by the name of Xalse. This engine has done most of the hard work for me. I’m just creating the levels themselves.

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When will the game be done?

- “When it’s done” (Don’t hit the back button just yet)

I’m a one man team and this game is done in my spare time, so I can't guarantee when or if this game will see full completion. However I intend on releasing a series of demos leading up to the beta and final versions, to test various things in the game, and also so you guys can play the game as I make it.

That being said, a demo should be out this year.


- How long will the game be?

o It’s likely going to be a game you can beat in an hour, but can replay several times with different results. It’ll feature several levels with different themes and gameplay elements, in similar fashion to your typical modern Sonic the Hedgehog title.

Mac


- Will it be like *insert game here*?

o It’s not going to really emulate any Sonic game in particular. It’s sort of my version of what I think a 3D Sonic the Hedgehog game could be like if it was given a more open world treatment. Some of my favorite Sonic titles such as Sonic the Hedgehog 3 and the Sonic Adventure series will serve as inspiration.


- Could you put *insert character here* in it?

o Right now the answer is no. Putting another character in the game would be a project in itself.


- Will there be a hub world or story in this game?

o Right now there are no plans for this.

- Will you be changing some of the graphics/art style?

o Some assets in the game right now are default UDK assets and materials that I may replace later in development.

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- Can I help with this game?

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Sonic gdk released for mac os

o Right now I’m not seeking help at this stage of development, but if future demos go smoothly I’ll look into expanding the scope of the project.


- “This game looks nice but I don’t know if my computer is fast enough to run it.”

o I do plan on optimizing the game for lower spec computers, but if your computer can play Unreal Tournament 3 it should be up to playing this. Exact recommended specs will be released later.

- How much will it cost?

o Nothing at all. And I won’t accept donations either. It would be unethical and I’m pretty sure it’s illegal too. I ain’t in this for the money, but maybe the rings.

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- Will there be a Mac or console version?

Sonicgdk Released For Mac

o Right now there’s only going to be a PC (Windows) version. A console version can’t exist for legal reasons. A Mac version MIGHT happen much later when development is wrapping up.

- Will my controller work with it?

o Yes. Any USB controller should work.

- This game looks similar to another game I’ve seen such as ‘Sonic Exodus’ or ‘Green Hill Paradise’.

o That’s because they were made in the same engine, so my game will be using similar assets. If you haven’t, you should check out those games too.

- Will *insert thing here* be in the game? Or is *insert thing here* done?

o Check my developer’s notes, the answer might be there. I’ll try to keep it updated as best I can.


o And keep in mind, if it looks bad, it’s probably not done.

That’s about it for the FAQ. I will update this as I get more questions. If you have one yourself, email projectendless@hotmail.com, or visit one of these forum threads:

Tonight I bring you Sonic Adventures DX for the Mac! Play Sonic or his friends in this amazing adventure! I played some levels on my nvidia 640m iMac and works great. I made a video instruction including some gameplay below. Enjoy!

Before downloading the Wrapper, make sure security settings are set correctly when you have Mavericks OSX or higher. Then download and extract Wrapper below –> Get and download Sonic Adventures DX from Gamersgate.com –> double-click wrapper –> install windows software –> navigate to the Gamersgate setup file and double-click on it –> then the install wizard will appear –> install the game –> at the end of the installation click finish and set the Sonic Adventure DX.exe file as start executable. Now double-click the Wrapper and play! Have fun!

An ancient evil lurking within the Master Emerald has been unleashed from its slumber by the devious Dr. Eggman and is on the verge of becoming the ultimate monster using the 7 Chaos Emeralds. Only Sonic and his friends are heroic enough to put a stop to Dr. Eggman and his evil minions. Hit the ground running in this classic epic adventure in a race against time to save the world!

Download the Wrapper up here…

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