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One of the key features of Android is that it is open source. The source code for the full operating system, including the kernel, UI, libraries and key apps, is available for free. This means that anyone (with the right technical skills) can build Android from source and flash it onto a compatible device. This flexibility has allowed various groups, some commercial and some hobbyist, to develop alternative distributions of Android. These are commonly referred to as “custom ROMs” however a better name would be “custom firmware.”
Since all the necessary building blocks are available, maybe you have wondered how hard it is to build your own custom ROM, your own personalized version of Android! It is indeed possible, read on to find out more.
Warning
Before we dive into the murky world of building custom versions of Android, we need to pause and assess the enormity of the task ahead, while keeping our expectations in check. If you have absolutely no coding experience, zero experience with using the command line (on Linux or macOS), or no idea what is a “Makefile” then this isn’t for you.
Android is a complete operating system. It is complex and contains many different subsystems. Creating an operating system as complex and useful as Android didn’t happen over night. This means that any customization that you wish to perform is going to have to start small. To create an alternative Android distribution that is radically different will take many, many hours of hard work and dedication.
Having said that. If you are familiar with writing code, if you do know a bit about Makefiles and compilers then making your own version of Android can be a rewarding experience!
Prerequisites
Theoretically it would be possible to build a custom Android firmware for any computing device capable of running a modern operating system. However to make life easy we will limit ourselves to building Android to devices which have support “out of the box”, namely Nexus devices. For my demo build I used a Nexus 5X.
To build Android you are going to need access to (and familiarity with) and Linux machine or a Mac. In both cases you will be using the terminal a lot and you need to be confident with shell commands. I did my first build using a Linux virtual machine, however it wouldn’t recognize the Nexus 5X when in bootloader mode, so I was unable to flash the new firmware on the device. So then I switched to a Mac and it worked without too many problems.
You will need 130GB of disk space and probably around 8GB of RAM. I tried building Android with just 4GB of RAM and I ran into lots of problems. I also ran into similar problems with 8GB of RAM, however using some tricks (see later) I was able to create a successful build.
Learn patience. Building Android isn’t quick. To synchronize the source repository with my local machine took almost 24 hours! Also, a full clean build will take several hours to complete. Even after making a minor change you might need to wait 10 to 20 minutes for a build. It all depends on your hardware, however don’t expect to have your new version of Android up and running in just a few moments.
The Android Open Source Project version of Android does not include any Google services. So things like Google Play, YouTube, Gmail and Chrome will be missing. There are ways to flash those “gapps” onto your own custom firmware, but I will leave you to find out how to do that. Hint: Search for “install gapps”.
Where to start
The basic process is this. Download and build Android from the Android Open Source Project, then modify the source code to get your own custom version. Simple!
Google provides some excellent documentation about building AOSP. You need to read it and then re-read it and then read it again. Don’t jump any steps and don’t assume you know what it will say next and skim over parts.
I won’t repeat verbatim what is in the build instructions here, however the general steps are:
- Set up a build environment – including installing the right development tools, the Java Development Kit, and getting all the paths and directories right.
- Grab the source – this is done using the “Repo” tool and git.
- Obtain proprietary binaries – some of the drivers are only released in binary form.
- Choose a target – using the “lunch” tool.
- Start the build – using “make” and Jack.
- Flash the build onto your device – using adb and fastboot.
Tips and tricks for the build process
That all sounds easy, but there are a few gotchas along the way. Here are some notes I made during the process that you might find useful:
Set up a build environment – Ubuntu 14.04 is the recommended build environment for Linux users and OS X 10.11 for Mac users. You need to install OpenJDK 8 on Linux and Oracles JDK 8 on OS X. On OS X you also need Macports installed along with Xcode an the Xcode command line tools. I used OS X 10.12 which caused a little problem with the function syscalls being deprecated in the 10.12 OS X SDK. The work around is here: http://palanceli.com/2016/09/25/2016/0925AOSPOnMac/
Grab the source – This is an easy step, however it takes a long time. For me it took over 24 hours. Such a large download only happens once, further syncing with the main source tree will be incremental.
Obtain proprietary binaries – The binary drivers should be unpacked in your working directory.
Choose a target – For the Nexus 5X use aosp_bullhead-user
Start the build – You start the build using make. GNU make can handle parallel tasks with a -jN argument, and it’s common to use a number of tasks N that’s between 1 and 2 times the number of hardware threads on the computer being used for the build. However, if you find your machine struggles during the build process then try something like “make -j2”.
If you get build errors which seem related to memory, especially about the Jack server and memory then do these two things:
- export ANDROID_JACK_VM_ARGS=”-Xmx4g -Dfile.encoding=UTF-8 -XX:+TieredCompilation”
- change the jack.server.max-service in $HOME/.jack-server/config.properties to 1
If you change any of the Jack server configuration stuff (including setting or altering the ANDROID_JACK_VM_ARGS variable) then you need to kill the Jack server and run the make again. Use ./prebuilts/sdk/tools/jack-admin kill-server to stop the Jack server.
If you get any communications errors related to the Jack server then just start the build again, that normally fixes it.
Flash the build onto your device – You will find adb and fastboot in ./out/host/darwin-x86/bin/ or ./out/host/darwin-x86/bin/ for OS X or Linux respectively.
Flash it
Once you have a successful build and you have flashed it onto your device using “fastboot flashall -w” then reboot your device. What you will see is a vanilla version of AOSP. There are no Google services, no Play Store and only a few core apps. This is the bare bones of Android.
However, congratulations are in order. You have managed to build Android from its source code and flash it on to a device. That is no mean feat.
Customization
Now that you have Android up and running, you can start to customize it and make your own specialist ROM. This is actually where things get hard. You are about to tinker with a guts of the Android operating system and the problem is that Android is huge. My working directory is like 120+GB of data. That is the source code, the graphics, the compiled binaries, the tools, everything. That is a lot of stuff.
So, start simple. Here are two simple customizations that will get you going, start on the path to being an Android firmware hacker!
Customize the messaging app
A relatively easy customization is to change one of the pre-built apps. If you were to develop a full alternative Android distribution then modifying or replacing some of the core apps would be a given. In this case we are just going to tweak it, however the principles remain the same for more complex changes and revisions.
The core apps are found in the directory ./packages/apps/ and we are interested in the Messaging app in ./packages/apps/Messaging/. Drill down through src/com/android/messaging/ and edit BugleApplication.java. You can edit it with your favorite GUI editor or if you want to stay on the command line then use vi or nano.
BugleApplication.java is the entry point for the Messaging app. To keep things simple what we are going to do is add a Toast that will be displayed when the app is first started. Near the top of the file underneath the long list of import statements add this line:
Now look for the onCreate() function. Towards the end of the function, before the final call to Trace.endSection(); add the following two lines:
Save the file and start another build using the make command. Once the build has finished, flash it onto your device and reboot. Start the Messaging app and look for the “Welcome!” toast. Obviously this is a simple modification, however the potential is there to modify any of the default apps, in whatever way you please.
More customization
Any self-respecting custom Android distribution must include some information about the ROM itself. To do this we can alter the built-in Settings app and add some information to the About Phone section. To do this, edit the file device_info_settings.xml from ./packages/apps/Settings/res/xml/ and add the following two sections at the bottom of the file before final </PreferenceScreen> tag:
Save the file and then rebuild and re-flash the firmware on your device. Once you reboot go to Settings->About Phone and scroll to the bottom:
The above alteration is a bit of hack as really the strings should be defined in strings.xml for English and for others languages. If you plan to do any serious AOSP development you need to do things right!
Wrap-up
The two modifications I have made are very basic and there is loads more that could be done including pre-installing other apps, adding ringtones & wallpapers, and tweaking the kernel. However I hope this has given you a taste of what is possible or at least given you an idea about how to build AOSP and tinker with the innards of Android!
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You need Crystal Report Runtime Installed on client PC to run Crystal Reports for Visual Studio. Download the Crystal Reports Runtime 32bit & 64 bit for all Editions of Visual Studio and learn how to install the Crystal Report Runtime.
Is it possible to use the report designer in the current release of Visual Studio 2017?
The SAP crystal report wiki for visual studio integration only states: 'RC build currently not supported - Tested opening existing app and it works'.
I have installed the latest developer SDK (Support Pack 19 v.13.0.19.2312), but when I try to open an existing report (.rpt), i got the following message:
EDIT (2018/02/28)
By the time of asking this question I had installed SP19 on my machine. The current version which should resolve all my issues is SP22, which was released at 2018/01/11. All necessary information and download links are still available in the SAP crystal report wiki.
EDIT (2019/03/20)
Thanks to @ANewGuyInTown: The current version is 13.0.24.
14 Answers
Visual Studio 2017 is supported in Crystal Reports SP 21, which is available for download as of 1 Sep 2017.
Please wait Support Pack 21 in September 2017
UPDATE:More info
About release
Link: https://answers.sap.com/questions/168439/crystal-report-for-vs-2017.html
Moderator Don Williams
said:
This error occurs because at the end of the installation of Crystal Reports SP21 for Visual Studio 2017, the following screen appears:
Do not check to install in runtime, this default to come marked to me is wrong. Install only Crystal Reports SP21 for Visual Studio 2017.
I had a workaround for this problem. I created dll project with viewer in vs2015 and used this dll in vs2017. Report showing perfectly.
Starting with Visual Studio 2010, crystal reports is no longer installed with Visual Studio. It can be installed separately by downloading the install from SAP crystal reports website. SAP crystal reports provides two installations. The first is SAP Crystal Reports version for visual studio that is installed for working with crystal reports in visual studio. The other is SAP Crystal Reports runtime engine for .NET Framework that is installed when the application is deployed on server machine.
SAP Crystal Reports in Visual Studio 2017 is now planned for Service Pack/Support Pack 21 (as of Apr 04'2017). The current available service/support pack is 19. Service/Support Pack 21 is expected to be released in September 2017.
You can use the MSI to install on the VS PC, it won't integrate into VS so you won't be able to design reports within the VS IDE but your app will compile. There will not be any Templates either so just add the CR Viewer to the Tool bar. Upgrading an exist VS app will simply work.
So in the meantime to edit rpt files you'll need the stand-alone Crystal Reports Designer until Support Pack 21 comes along.
Sources:
https://forums.asp.net/t/2110984.aspx?VS+2017+and+Crystal+Reportshttps://answers.sap.com/questions/168439/crystal-report-for-vs-2017.html
Crystal Reports SP 19 does not support Visual Studio 2017. According to SAP they are targeting Visual Studio 2017 compatibility in SP 20 which is tentatively scheduled for June 2017.
I post an answer because I can't comment but I followed @DrCJones steps. I installed the new Crystal Reports SP21 for Visual Studio 2017 with an older version running on my Windows 10. Installer warned me that it detected an older version and that it will overwrite it. Installation were through but I had the following message when I tried to open a project with reports in VS2017:
The Crystal Reports Tools Package did not load correctly
I couldn't edit reports either. So, I manually uninstalled CR Runtime Engine & CR for VS, then reinstalled SP21, finally rebooted.
Now it works :)
I had exactly the same problem with my VS 2013 solutions when I install VS 2017 and Crystal Reports SP21.In fact it's because VS does not necessarily convert the solution in the first launch.
Once you have installed Crystal Report SP 21, make sure that VS 2017 upgrade your solution : a window must appear 'SAP Crystal Reports, version for Visual' with a radio button 'Convert the solution'.
Screenshot in french :
When I used the menu 'File / Open / Project/Solution', the conversion was not done.
I have to do that :
- Add VS 2017 on the tasks bar
- Run VS 2017 and Open the solution with File menu
- Try to build the project, errors appear with Crystal Reports
- Close VS 2017
- Right click on VS 2017 shortcur in then tasks bar and open the solution directly
- The conversion run this time, you can open .rpt and the solution build without error.
I had the same problem and I solved by installing Service pack 22
and it fixed it.
Extracted from official SAP site https://wiki.scn.sap.com/wiki/display/BOBJ/Crystal+Reports%2C+Developer+for+Visual+Studio+Downloads.
Item # 3 fixed my installation.
This applies for ANY Patch after SP 21
FlexNet and In-Place Upgrade does not work: Once user receive the update notification from FlexNet server and finish SP21 upgrade, the product will NOT work. User MUST repair CR4VS and CRRuntime64 in Control PanelPrograms. That’s a by design change to installer.
a. Please notice that we are still facing problems on configuring FlexNet upgrade server, so currently user will NOT receive SP21 notification
Microsoft Windows Update KB2999226 is a prerequisite for SP21.
a. This is same as BI 4.2 SP4 and BI 4.1 SP10. Please refer to SAP Note 2451830.
For VS2017 integration, user needs use “run as Administrator” by right-clicking setup.exe, even if you are already log on by using Administrator account
As most of CR/RAS .NET Assemblies are now re-versioned from 13.0.2000.0 to 13.0.3500.0, user MUST remove all old CR assemblies from Reference list and add the new version of CR assemblies, then rebuild the application.
a. For those customer/user who do not wanted to rebuilt their application, there’s workaround to use in app.config/web.config, please see attachment.
- For reports using the ADO.Net DB connection, in previous SP's, you could only work under .Net Framework 2.0/3.5, so using in app.config is required. Now in SP21, ADO.Net is only supported on .Net Framework 3.5 or above.
So to sum up, this is what worked for me after upgrading my VB 2010 (CR18) to VB 2017:
- Uninstall all runtimes AND CRforVS.
- Reboot
- Install CRforVS SP23 (no runtimes needed on developer machine).
- Open project, remove old DLL references.
- Add new references (DLL files that you need from C:Program Files (x86)SAP BusinessObjectsCrystal Reports for .NET Framework 4.0CommonSAP BusinessObjects Enterprise XI 4.0win32_x86dotnet)
- Rebuild All.
- Have fun.
To integrate SAP Crystal Reports with Visual Studio 2017 below steps needs to be followed right:
- Uninstall all installed components from system related to Crystal Report. [If any]
- Install compatible Crystal Report Developer Edition (as per target VS) with administrator priviledge. [As of writing, latest compatible service pack is 23]
- Install appropriate Crystal Report Runtime (x86/ x64) for Visual Studio. [Not mandatory]
- Open solution in VS and remove all assembly references from project related to Crystal Report. [If any]
- Include following assembly references in project:
- CrystalDecisions.CrystalReports.Engine
- CrystalDecisions.ReportSource
- CrystalDecisions.Shared
- CrystalDecisions.CrystalReports.Design
- CrystalDecisions.VSDesigner
- Make sure 'Copy Local' property is set to 'True' in reference properties.
- Build/ Rebuild project.
As of 20/03/2019 -> There is a new version of Crystal report for Visual Studio. The version is 13.0.24.
The provided version in the accepted answer is 13.0.21.
The newer version worked for me without having to do any workaround.
FYI: Taken from: https://wiki.scn.sap.com/wiki/display/BOBJ/Crystal+Reports%2C+Developer+for+Visual+Studio+Downloads
Overview
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Support Packs for “SAP Crystal Reports, developer version for Microsoft Visual Studio” (SAP Crystal Reports for Visual Studio) are scheduled on a quarterly bases and support the following versions of Visual Studio:
- VS 2010 – original release and higher
- VS 2012 – SP 7 and higher
- VS 2013 – SP 9 and higher
- VS 2015RC – SP14
- VS 2015 – SP 15 and higher
- VS 2017 - SP 21 and higher
protected by Cody Gray♦Sep 10 '17 at 17:15
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