New Vegas Laser Commander

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Laser may refer to:

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  • Laser Rifle Laser Pistol Gatling Laser The damage of all other weapons is reduced by 15%. This perk seems to be slightly bugged, as it has not been modified by DUST to include the new range of energy weapons introduced in DUST. Behind the Scenes Edit. Laser Commander is a modified version of the and Fallout: New Vegas perk Laser.
  • Feb 20, 2011 Fallout New Vegas - Kill Death Claw one-shot (meltdown and Laser Commander Perks) with sneak-critical attack.
Weapons
  • Laser cannon - a weapon that was to appear in Van Buren.
  • Laser torch - a weapon that was to appear in Van Buren.
  • Laser detonator - a laser illumination used to detonate the nuclear warheads in the Divide in .
  • Broken laser rifle - a special, unobtainable version of the laser rifle in Fallout: New Vegas.

Laser Commander Requirements: Level 22, Energy Weapons 90 From the humble Laser Pistol to the mighty Gatling Laser, you do +15% damage and have a +10% chance to critically hit with any laser weapon.

Fandom
Weapon mods
Quests
  • Deliver a laser pistol to Eldridge. - a quest in Fallout 2.
  • Missing Laser Pistol - an unmarked quest in Fallout: New Vegas.
Perks
  • Laser Commander - a perk in Fallout: New Vegas.
  • Set Lasers for Fun - a perk partly acquired by completing the damage challenge 'Set Lasers for Fun' in Fallout: New Vegas.
Holodisks and notes
  • DCTA laser firearms protocol - a handbook on how to use a laser pistol in Fallout 3.
  • Missing laser pistol - a paper note in Fallout: New Vegas.
Robots
  • Laser robot - a Vault-Tec security robot in Fallout: Brotherhood of Steel.
  • Laser turret - a fixed defensive turret found in the Midwest in Fallout Tactics.
  • Gatling laser security robot - a robot used in the Bloomfield Space Center and B.O.M.B.-001 in Van Buren.
Retrieved from 'https://fallout-archive.fandom.com/wiki/Laser?oldid=2134770'
Hello everyone, first time poster here.
I have been playing Fallout new vegas a lot and have finally got my hands on one of my favourite Fallout 3 weapons, the Gatling laser!New
Unfortunately I've tried it on a number of different enemies and have found that compared to Fallout 3's GL it is surprisingly underpowered. With New Vegas' Damage threshold system on armor, a fully repaired GL with 100 points in energy weapons and the +3 damage mod firing max-charged shots is hopeless against any heavily armored targets like Deathclaws, Super Mutants and BoS Paladins as their high DT almost completely neutralizes the damage. I've literally shot all 240 ammo at a single Paladin and inflicted only minor damage.
Obsidian also seem to have boosted the fire rate of the Gatling laser by 10 shots per second, increasing the DPS but also increasing the ammo consumption. Those 10 extra shots per second don't help one jot against armor and make it good only for killing a few unarmored enemies before all your ammo is exhausted.
I don't have the better criticals or laser commander perks yet, but I suspect that laser commander wouldn't makes much of a difference since +10% damage translates into only 1 or 2 extra points. I'm not sure if better criticals would make much difference since I don't understand the crit damage calculations and I can't tell how frequently the gatling laser currently crits.
Any suggestions? Am I using it wrong? Would those perks help?
EnergyThanks.

Solid Energy Weapon Build? - Fallout: New Vegas