- The Project M Team, Pm is a great Brawl mod, and sad to see it no longer updated. CheatFreak47 who did the original Guide, and which most of my stuff is based one Homebrew people, and whoever else I missed. Let me know what you think of this guide, Idea's for future guides, and any problems you have.
- NOTE: Currently on hold as the PMEX version is worked on. For more info, sign in to and type `/join #pmcc:matrix.org`. Use at your own risk. Project M Community Complete's core goal is to bring the leaked newcomers, completed in a style as close as possible to Project M Development Team's 3.6 work, to players in an accessible, unintrusive manner.
- Project + V2 Netplay Guide By E2xD
- Project M 3.6 Riivolution | Smashboards
- SSB: Project M XP [v1.5] -- Final Beta Release | Smashboards
How to [Net]play
To Launch the game normally offline, You would double click the Project+ Dolphin Launcher.elf from the game list. Make sure the game is fully functional before attempting to Netplay. It will save both you and the other users the headache.
That is how old ISO builders applied the codes as well. The problem with some codes is that they still look for files on the SD, and because the alternate stage files were never part of the original brawl, the code wouldn't try to load them from disc after failing to find them on the SD card, it would just load the regular stage instead. Navigate to your SD Card Maker directory. Double click “sd.raw.”. Click “Image,” then “Inject a Folder.”. Navigate to the folder where you extracted homebrew.zip. The correct folder likely contains the folders “apps,” “codes,” and “projectm,” depending on the version of Project: M you have downloaded. This uses the same exploit that Project M team recommends to use to play Project M, except instead of loading Project M, it installs the Homebrew Channel. A benefit for Project M players is that once you have installed the Homebrew Channel, you can start Project M directly from the Homebrew Channel instead of having to go through Brawl’s menu.
To Connect:
6) Go to Tools > Start NetPlay...:
7) From here, you can change your Nickname. From the host, you will receive an 8 digit code. From here, you will input the 'Host Code' and hit 'Connect'. Just a reminder, your game CANNOT be running. The host WILL start the game for you:
8) From here, you will be able to set your own preferred buffer. More on this in the next section. For now, let your host set up the correct Minimum Buffer, and they will start up the emulation:
Project + V2 Netplay Guide By E2xD
To Host:
9) As the host, you have two methods to host. The first as listed above is to click Tools > Start Netplay... However, there is a new feature of right clicking the game and 'Host with Netplay.' In either case, you must host with Project+ Dolphin Launcher.elf:
~ OR ~
10) Once you're hosting, you must copy the host code in the top right and send it to your opponent. Once they connect, you will need to judge what the Minimum Buffer should be set to. To figure this out, divide the Ping of your opponent by 8 and round up.
REMINDER: Ping / 8. In the case below, the ping is 37ms, so it would be 37/8 = 4.625 rounded up = 5.
ALSO, if the ping is < 32 ms, we recommend setting the buffer at a minimum of 4 buffer as the new input reduction codes provide the console + CRT experience @ 4 buffer. Any less would feel unnatural.
Project M 3.6 Riivolution | Smashboards
REMINDER: If Ping < 32ms, Minimum buffer = 4
Once set, both you and your opponent may change their personal buffer. If you prefer to play at a higher buffer than your opponent or vice versa, you/they may set their buffer to whatever buffer you/they desire >/= the minimum buffer sat. From here, Click Start and Press A from the launcher screen and you should be on your way to dueling!
SSB: Project M XP [v1.5] -- Final Beta Release | Smashboards
Happy Smashing!